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Base Wars includes a huge number of vehicles, each vehicle has their own benefit.

Land Vehicles

Base Purpose Upgrades (BS means BattleScore)
Battle Tank Co-op, Heavy, Fighter Primary Weapon:
  • High-Explosive-Anti-Tank Shells (All Round, All Ranges) Requires 0 BS
  • Armor-Piercing Shells (Anti-Vehicle, All Ranges), Requires 15,000 BS
  • High-Explosive Shells (Anti-Infantry, All Ranges), Requires 30,000 BS
  • Dual HEAT Shells (All-Round, All Ranges), Requires 10 vehicles with Rank S (250 Kills)

Secondary Weapon:

  • 20mm Heavy Machine Gun (All Round, Close Ranges), Requires 0 BS
  • High-Explosive Grenade Launcher (Anti-Infantry, Close Ranges), Requires 15,000 BS
  • 85mm Armor-Piercing Rocket (Anti-Vehicle, All Ranges), Requires 30,000 BS
  • 30mm Armor-Piercing Chaingun (All Round, Mid Ranges), Requires 10 vehicles with Rank S (250 Kills)

Defense Slot:

  • Standard Tank Armour, Requires 0 BS
  • Reinforced Front Armour, Requires 15,000 BS
  • Reinforced Side Armour, Requires 30,000 BS
Artillery Fighter Primary Weapon:


  • High-Explosive-Anti-Tank Shells (All Round, All Ranges) Requires 0 BS
  • Armor-Piercing Shells (Anti-Vehicle, All Ranges), Requires 15,000 BS
  • High-Explosive Shells (Anti-Infantry, All Ranges), Requires 30,000 BS
  • 16 Missile Launcher (All Round, All Ranges), Requires 10 vehicles with Rank S (250 Kills)


Performance Slot:

  • Standard Reload Time, Requires 0 BS
  • -0.5 Seconds Reload Time, Requires 15,000 BS
  • -1.0 Seconds Reload Time, Requires 30,000 BS
Jeep Speed, Fighter

Primary Weapon:

  • 20mm Heavy Machine Gun (All Round, Close Ranges), Requires 0 BS
  • High-Explosive Grenade Launcher (Anti-Infantry, Close Ranges), Requires 15,000 BS
  • 85mm Armor-Piercing Rocket (Anti-Vehicle, All Ranges), Requires 30,000 BS
  • 30mm Armor-Piercing Chaingun (All Round, Mid Ranges) Requires 10 vehicles with Rank S (250 Kills)


​Defense Slot:

  • No Armor, Requires 0 BattleScore
  • Armour Lv 1, Requires 15,000 BS
  • Armour Lv 2, Requires 30,000 BS
Spawn Truck Spawn Location Currently, no upgrades exist for the Mobile Spawn Truck.

Nautical Vehicles

Base Purpose Upgrades (BS means BattleScore)
SpeedBoat Speed, Fighter Primary Weapon:
  • 20mm Heavy Machine Gun (All Round, Mid Ranges), Requires 0 BS
  • Anti-Aircraft Cannon (Anti-Aircraft, Close Ranges), Requires 15,000 BS
  • 40mm Anti-Vehicle Grenade (All Round, Close Ranges), Requires 30,000 BS
  • 30mm Armor-Piercing Chaingun (All Round, Mid Ranges), Requires 10 vehicles with Rank S (250 Kills)


Defense Slot:

  • No Armour, Requires 0 BS
  • Armour Lv 1, Requires 15,000 BS
  • Armour Lv 2, Requires 30,000 BS

BattleBoat

Heavy, Fighter Primary Weapon:
  • High-Explosive Shells (Anti-Infantry, Mid Ranges), Requires 0 BS
  • 4-Barrel Anti-Aircraft Cannon (Anti-Aircraft, Mid Ranges), Requires 15,000 BS
  • 4-Barrel Missile Launcher (Anti-Vehicle, All Ranges), Requires 30,000 BS
  • 6-Barrel HEAT Cannon (All Round, All Ranges), Requires 10 vehicles with Rank S (250 Kills)

Defense Slot:

  • No Armour, Requires 0 BS
  • Armour Lv 1, Requires 15,000 BS
  • Armour Lv 2, Requires 30,000 BS

Aerial Vehicles

Base Purpose Upgrades (BS means BattleScore)
Helicopter Carrier Co-op, Heavy, Fighter Primary Weapon (Left) :
  • 20mm Heavy Machine Gun (All Round, Mid Ranges), Requires 0 BS
  • 40mm Anti-Vehicle Grenade (All Round, Close Ranges), Requires 15,000 BS
  • 30mm Armor-Piercing Machine Gun (Anti-Vehicle, Close Ranges), Requires 30,000 BS

Secondary Weapon (Right):

  • 20mm Heavy Machine Gun (All Round, Mid Ranges), Requires 0 BS
  • 40mm Anti-Vehicle Grenade (All Round, Close Ranges), Requires 15,000 BS
  • 30mm Armor-Piercing Machine Gun (Anti-Vehicle, Close Ranges), Requires 30,000 BS
Attack Helicopter Fighter, Hover Primary Weapon:
  • 20mm Nose Machine Gun (Dogfights, All Ranges), Require 0 BS
  • 30mm Armor-Piercing Rotary Cannon (Anti-Vehicle, Close Ranges), Require 15000 BS
  • 30mm Armor-Piercing Rotary Cannon (Anti-Vehicle, Close Ranges), Require 30000 BS

Secondary Weapon:

  • Dual Rocket Pods (Anti-Vehicle, All Ranges), Require 0 BS
  • Dual High-Explosive Grenade Launcher (Anti-Infantry, Close Ranges), Require 15000 BS
  • Hellfire Rocket Pods (Anti-Vehicle, All Ranges), Require 30000 BS

Defense Slot:

  • Decoy Flare, (Confuses Lock-On Rocket Launchers), Require 0 BS
Vortex Fighter Speed, Fighter Primary Weapon:
  • 20mm Nose Machine Gun (Dogfights, All Range), Require 0 BS
  • 20mm Rotary Cannon (Dogfights, Close Range), Require 15000 BS
  • Air Scatter Cannon (All Round, Close Range), Require 30000 BS

Secondary Weapon:

  • Heat-Seeking Missile (Heat Seeker, Close Ranges), Require 0 BS
  • Dual Rocket Pods (Anti-Vehicle, All Ranges), Require 15000 BS
  • Locust Cannon (Anti Ground Vehicle, Close Ranges), Require 30000 BS

Defense Slot:

  • Decoy Flare, (Confuses Lock-On Rocket Launchers), Require 0 BS
Tracker Fighter Speed, Fighter Primary Weapon:
  • 20mm Rotary Cannon (Dogfights, Close Ranges), Require 0 BS
  • Air Scatter Cannon (All Round, Close Ranges), Require 15000 BS
  • 30mm Armor-Piercing Rotary Cannon (Anti-Vehicle, Close Ranges), Require 30000 BS

Secondary Weapon:

  • Heat-Seeking Missile (Heat Seeker, Close Ranges), Require 0 BS
  • Destroyer Rocket Pods (Anti-Vehicle, All Ranges), Require 15000 BS

Defense Slot:

  • Decoy Flare, (Confuses Lock-On Rocket Launchers), Require 0 BS
Bomber Fighter Primary Weapon:
  • MK82 (All Round, Close Ranges), Requires 0 BS
  • 120mm Fragmentation bombs (All Round, Close Ranges), Requires 15,000 BS
  • Thermobaric Bomb (All Round, Close Ranges), Requires 30,000 BS

Defense Slot:

  • No Armour, Requires 0 BS
  • Armour Lv 1, Requires 15,000 BS
  • Armour Lv 2, Requires 30,000 BS